RedM Natives

_0x1F5E07E14A86FAFC

_SET_A(MBIENT_PICKUP_?)*

Hash0x1F5E07E14A86FAFC
Runtime nameN_0x1f5e07e14a86fafc
NamespaceOBJECT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1F5E07E14A86FAFC(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Description

_SET_A(MBIENT_PICKUP_?)*

Usage

Lua
N_0x1f5e07e14a86fafc(p0)

-- always works, by hash
Citizen.InvokeNative(0x1F5E07E14A86FAFC, p0)
JavaScript and C#
JavaScript
N_0x1f5e07e14a86fafc(p0);

// by hash
Citizen.invokeNative('0x1F5E07E14A86FAFC', p0);
C#
Function.Call((Hash)0x1F5E07E14A86FAFC, p0);
  • This native has no known name, so the runtime exposes it only as N_0x1f5e07e14a86fafc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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