RedM Natives

_HIDE_PICKUP_OBJECT

Hash0x2777150CC7D9365E
Runtime nameHidePickupObject
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _HIDE_PICKUP_OBJECT(Object pickupObject, BOOL toggle);

Parameters

NameTypeDescription
pickupObjectObject—
toggleBOOL—

Returns void

Usage

Lua
HidePickupObject(pickupObject, toggle)

-- always works, by hash
Citizen.InvokeNative(0x2777150CC7D9365E, pickupObject, toggle)
JavaScript and C#
JavaScript
HidePickupObject(pickupObject, toggle);

// by hash
Citizen.invokeNative('0x2777150CC7D9365E', pickupObject, toggle);
C#
Function.Call((Hash)0x2777150CC7D9365E, pickupObject, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.