RedM Natives

_IS_DOOR_REGISTERED_WITH_OWNER

Returns true if door is alredy registered with owner

Hash0x4F89DAD4156BA145
Runtime nameIsDoorRegisteredWithOwner
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_DOOR_REGISTERED_WITH_OWNER(Hash doorHash);

Parameters

NameTypeDescription
doorHashHash—

Returns BOOL

Description

Returns true if door is alredy registered with owner

Usage

Lua
local retval = IsDoorRegisteredWithOwner(doorHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4F89DAD4156BA145, doorHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsDoorRegisteredWithOwner(doorHash);

// by hash
const retval = Citizen.invokeNative('0x4F89DAD4156BA145', doorHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x4F89DAD4156BA145, doorHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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