RedM Natives

_MAKE_ITEM_CARRIABLE

_PRE* or _Q* or _RE*

Hash0x1461DF6DB886BE3F
Runtime nameMakeItemCarriable
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _MAKE_ITEM_CARRIABLE(Object object);

Parameters

NameTypeDescription
objectObject—

Returns void

Description

_PRE* or _Q* or _RE*

Usage

Lua
MakeItemCarriable(object)

-- always works, by hash
Citizen.InvokeNative(0x1461DF6DB886BE3F, object)
JavaScript and C#
JavaScript
MakeItemCarriable(object);

// by hash
Citizen.invokeNative('0x1461DF6DB886BE3F', object);
C#
Function.Call((Hash)0x1461DF6DB886BE3F, object);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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