GET_WEAPON_TYPE_FROM_PICKUP_TYPE
Hash
0x08F96CA6C551AD51Runtime name
GetWeaponTypeFromPickupTypeNamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x08F96CA6C551AD51Signature
Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE(Hash pickupHash);Parameters
| Name | Type | Description |
|---|---|---|
pickupHash | Hash | — |
Returns Hash
Usage
local retval = GetWeaponTypeFromPickupType(pickupHash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x08F96CA6C551AD51, pickupHash, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetWeaponTypeFromPickupType(pickupHash);
// by hash
const retval = Citizen.invokeNative('0x08F96CA6C551AD51', pickupHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x08F96CA6C551AD51, pickupHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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