RedM Natives

GET_WEAPON_TYPE_FROM_PICKUP_TYPE

Hash0x08F96CA6C551AD51
Runtime nameGetWeaponTypeFromPickupType
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x08F96CA6C551AD51

Signature

Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE(Hash pickupHash);

Parameters

NameTypeDescription
pickupHashHash—

Returns Hash

Usage

Lua
local retval = GetWeaponTypeFromPickupType(pickupHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x08F96CA6C551AD51, pickupHash, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetWeaponTypeFromPickupType(pickupHash);

// by hash
const retval = Citizen.invokeNative('0x08F96CA6C551AD51', pickupHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x08F96CA6C551AD51, pickupHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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