RedM Natives

_0x3DF1A0A58498E209

_SET_FORCE* - _SET_LOCAL*

Hash0x3DF1A0A58498E209
Runtime nameN_0x3df1a0a58498e209
NamespaceOBJECT
SideClient
NameHash only
Docs
Since build1436

Signature

void _0x3DF1A0A58498E209(Object object, BOOL p1);

Parameters

NameTypeDescription
objectObject—
p1BOOL—

Returns void

Description

_SET_FORCE* - _SET_LOCAL*

Usage

Lua
N_0x3df1a0a58498e209(object, p1)

-- always works, by hash
Citizen.InvokeNative(0x3DF1A0A58498E209, object, p1)
JavaScript and C#
JavaScript
N_0x3df1a0a58498e209(object, p1);

// by hash
Citizen.invokeNative('0x3DF1A0A58498E209', object, p1);
C#
Function.Call((Hash)0x3DF1A0A58498E209, object, p1);
  • This native has no known name, so the runtime exposes it only as N_0x3df1a0a58498e209 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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