RedM Natives

_DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED

Hash0x1F1FABFE9B2A1254
Runtime nameDoorSystemSetAbleToChangeOpenRatioWhileLocked
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED(Hash doorHash, BOOL p1);

Parameters

NameTypeDescription
doorHashHash—
p1BOOL—

Returns void

Usage

Lua
DoorSystemSetAbleToChangeOpenRatioWhileLocked(doorHash, p1)

-- always works, by hash
Citizen.InvokeNative(0x1F1FABFE9B2A1254, doorHash, p1)
JavaScript and C#
JavaScript
DoorSystemSetAbleToChangeOpenRatioWhileLocked(doorHash, p1);

// by hash
Citizen.invokeNative('0x1F1FABFE9B2A1254', doorHash, p1);
C#
Function.Call((Hash)0x1F1FABFE9B2A1254, doorHash, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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