RedM Natives

GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE

Hash0x260EE4FDBDF4DB01
Runtime nameGetRayfireMapObjectAnimPhase
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x260EE4FDBDF4DB01

Signature

float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE(Object object);

Parameters

NameTypeDescription
objectObject—

Returns float

Usage

Lua
local retval = GetRayfireMapObjectAnimPhase(object)

-- always works, by hash
local retval = Citizen.InvokeNative(0x260EE4FDBDF4DB01, object, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetRayfireMapObjectAnimPhase(object);

// by hash
const retval = Citizen.invokeNative('0x260EE4FDBDF4DB01', object, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x260EE4FDBDF4DB01, object);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.