GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE
Hash
0x260EE4FDBDF4DB01Runtime name
GetRayfireMapObjectAnimPhaseNamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x260EE4FDBDF4DB01Signature
float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE(Object object);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
Returns float
Usage
local retval = GetRayfireMapObjectAnimPhase(object)
-- always works, by hash
local retval = Citizen.InvokeNative(0x260EE4FDBDF4DB01, object, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetRayfireMapObjectAnimPhase(object);
// by hash
const retval = Citizen.invokeNative('0x260EE4FDBDF4DB01', object, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x260EE4FDBDF4DB01, object);Sources
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