_DAMAGE_BONE_ON_PROP
Hash
0xE4EFB315BCD2A838Runtime name
DamageBoneOnPropNamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _DAMAGE_BONE_ON_PROP(Object object, int bone);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
bone | int | — |
Returns void
Usage
DamageBoneOnProp(object, bone)
-- always works, by hash
Citizen.InvokeNative(0xE4EFB315BCD2A838, object, bone)JavaScript and C#
DamageBoneOnProp(object, bone);
// by hash
Citizen.invokeNative('0xE4EFB315BCD2A838', object, bone);Function.Call((Hash)0xE4EFB315BCD2A838, object, bone);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eAnimBoneTag 911 values
Sources
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