RedM Natives

SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS

Hash0xEB6F1A9B5510A5D2
Runtime nameSetObjectTakesDamageFromCollidingWithBuildings
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xEB6F1A9B5510A5D2

Signature

void SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS(Object object, BOOL enabled);

Parameters

NameTypeDescription
objectObject—
enabledBOOL—

Returns void

Usage

Lua
SetObjectTakesDamageFromCollidingWithBuildings(object, enabled)

-- always works, by hash
Citizen.InvokeNative(0xEB6F1A9B5510A5D2, object, enabled)
JavaScript and C#
JavaScript
SetObjectTakesDamageFromCollidingWithBuildings(object, enabled);

// by hash
Citizen.invokeNative('0xEB6F1A9B5510A5D2', object, enabled);
C#
Function.Call((Hash)0xEB6F1A9B5510A5D2, object, enabled);

Sources

alloc8or RDR3 NativeDB

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