_SET_OBJECT_BURN_OPACITY
Hash
0x7D7285EFEAB5AF15Runtime name
SetObjectBurnOpacityNamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_OBJECT_BURN_OPACITY(Object object, float opacity);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
opacity | float | — |
Returns void
Usage
SetObjectBurnOpacity(object, opacity)
-- always works, by hash
Citizen.InvokeNative(0x7D7285EFEAB5AF15, object, opacity)JavaScript and C#
SetObjectBurnOpacity(object, opacity);
// by hash
Citizen.invokeNative('0x7D7285EFEAB5AF15', object, opacity + 0.0000001);Function.Call((Hash)0x7D7285EFEAB5AF15, object, opacity);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.