RedM Natives

SET_CUSTOM_TEXTURES_ON_OBJECT

Hash0xE124889AE0521FCF
Runtime nameSetCustomTexturesOnObject
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_CUSTOM_TEXTURES_ON_OBJECT(Object object, Hash txdHash, Any p2, Any p3);

Parameters

NameTypeDescription
objectObject—
txdHashHash—
p2Any—
p3Any—

Returns void

Usage

Lua
SetCustomTexturesOnObject(object, txdHash, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xE124889AE0521FCF, object, txdHash, p2, p3)
JavaScript and C#
JavaScript
SetCustomTexturesOnObject(object, txdHash, p2, p3);

// by hash
Citizen.invokeNative('0xE124889AE0521FCF', object, txdHash, p2, p3);
C#
Function.Call((Hash)0xE124889AE0521FCF, object, txdHash, p2, p3);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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