RedM Natives

GET_RAYFIRE_MAP_OBJECT

Hash0xB48FCED898292E52
Runtime nameGetRayfireMapObject
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB48FCED898292E52

Signature

Object GET_RAYFIRE_MAP_OBJECT(float x, float y, float z, float radius, const char* name);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
nameconst char*—

Returns Object

Usage

Lua
local retval = GetRayfireMapObject(x, y, z, radius, name)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB48FCED898292E52, x, y, z, radius, name, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetRayfireMapObject(x, y, z, radius, name);

// by hash
const retval = Citizen.invokeNative('0xB48FCED898292E52', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, name, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB48FCED898292E52, x, y, z, radius, name);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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