GET_RAYFIRE_MAP_OBJECT
Hash
0xB48FCED898292E52Runtime name
GetRayfireMapObjectNamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xB48FCED898292E52Signature
Object GET_RAYFIRE_MAP_OBJECT(float x, float y, float z, float radius, const char* name);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
name | const char* | — |
Returns Object
Usage
local retval = GetRayfireMapObject(x, y, z, radius, name)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB48FCED898292E52, x, y, z, radius, name, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetRayfireMapObject(x, y, z, radius, name);
// by hash
const retval = Citizen.invokeNative('0xB48FCED898292E52', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, name, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xB48FCED898292E52, x, y, z, radius, name);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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