RedM Natives

SET_FORCE_OBJECT_THIS_FRAME

Hash0xF538081986E49E9D
Runtime nameSetForceObjectThisFrame
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xF538081986E49E9D

Signature

void SET_FORCE_OBJECT_THIS_FRAME(float x, float y, float z, float p3);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
p3float—

Returns void

Usage

Lua
SetForceObjectThisFrame(x, y, z, p3)

-- always works, by hash
Citizen.InvokeNative(0xF538081986E49E9D, x, y, z, p3)
JavaScript and C#
JavaScript
SetForceObjectThisFrame(x, y, z, p3);

// by hash
Citizen.invokeNative('0xF538081986E49E9D', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3 + 0.0000001);
C#
Function.Call((Hash)0xF538081986E49E9D, x, y, z, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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