RedM Natives

_SET_OBJECT_TARGETTABLE_2

Hash0x581EDBE56E8D62C9
Runtime nameSetObjectTargettable_2
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_OBJECT_TARGETTABLE_2(Object object, BOOL targettable);

Parameters

NameTypeDescription
objectObject—
targettableBOOL—

Returns void

Usage

Lua
SetObjectTargettable_2(object, targettable)

-- always works, by hash
Citizen.InvokeNative(0x581EDBE56E8D62C9, object, targettable)
JavaScript and C#
JavaScript
SetObjectTargettable_2(object, targettable);

// by hash
Citizen.invokeNative('0x581EDBE56E8D62C9', object, targettable);
C#
Function.Call((Hash)0x581EDBE56E8D62C9, object, targettable);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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