CREATE_OBJECT
Hash
0x509D5878EB39E842Runtime name
CreateObjectNamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x509D5878EB39E842Signature
Object CREATE_OBJECT(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8);Parameters
| Name | Type | Description |
|---|---|---|
modelHash | Hash | — |
x | float | — |
y | float | — |
z | float | — |
isNetwork | BOOL | — |
bScriptHostObj | BOOL | — |
dynamic | BOOL | — |
p7 | BOOL | — |
p8 | BOOL | — |
Returns Object
Usage
local retval = CreateObject(modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7, p8)
-- always works, by hash
local retval = Citizen.InvokeNative(0x509D5878EB39E842, modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7, p8, Citizen.ResultAsInteger())JavaScript and C#
const retval = CreateObject(modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7, p8);
// by hash
const retval = Citizen.invokeNative('0x509D5878EB39E842', modelHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, isNetwork, bScriptHostObj, dynamic, p7, p8, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x509D5878EB39E842, modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7, p8);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.