RedM Natives

CREATE_OBJECT

Hash0x509D5878EB39E842
Runtime nameCreateObject
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x509D5878EB39E842

Signature

Object CREATE_OBJECT(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8);

Parameters

NameTypeDescription
modelHashHash—
xfloat—
yfloat—
zfloat—
isNetworkBOOL—
bScriptHostObjBOOL—
dynamicBOOL—
p7BOOL—
p8BOOL—

Returns Object

Usage

Lua
local retval = CreateObject(modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7, p8)

-- always works, by hash
local retval = Citizen.InvokeNative(0x509D5878EB39E842, modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7, p8, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateObject(modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7, p8);

// by hash
const retval = Citizen.invokeNative('0x509D5878EB39E842', modelHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, isNetwork, bScriptHostObj, dynamic, p7, p8, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x509D5878EB39E842, modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7, p8);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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