DOOR_SYSTEM_SET_AUTOMATIC_RATE
Hash
0x03C27E13B42A0E82Runtime name
DoorSystemSetAutomaticRateNamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x03C27E13B42A0E82Signature
void DOOR_SYSTEM_SET_AUTOMATIC_RATE(Hash doorHash, float rate);Parameters
| Name | Type | Description |
|---|---|---|
doorHash | Hash | — |
rate | float | — |
Returns void
Usage
DoorSystemSetAutomaticRate(doorHash, rate)
-- always works, by hash
Citizen.InvokeNative(0x03C27E13B42A0E82, doorHash, rate)JavaScript and C#
DoorSystemSetAutomaticRate(doorHash, rate);
// by hash
Citizen.invokeNative('0x03C27E13B42A0E82', doorHash, rate + 0.0000001);Function.Call((Hash)0x03C27E13B42A0E82, doorHash, rate);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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