RedM Natives

DOOR_SYSTEM_SET_AUTOMATIC_RATE

Hash0x03C27E13B42A0E82
Runtime nameDoorSystemSetAutomaticRate
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x03C27E13B42A0E82

Signature

void DOOR_SYSTEM_SET_AUTOMATIC_RATE(Hash doorHash, float rate);

Parameters

NameTypeDescription
doorHashHash—
ratefloat—

Returns void

Usage

Lua
DoorSystemSetAutomaticRate(doorHash, rate)

-- always works, by hash
Citizen.InvokeNative(0x03C27E13B42A0E82, doorHash, rate)
JavaScript and C#
JavaScript
DoorSystemSetAutomaticRate(doorHash, rate);

// by hash
Citizen.invokeNative('0x03C27E13B42A0E82', doorHash, rate + 0.0000001);
C#
Function.Call((Hash)0x03C27E13B42A0E82, doorHash, rate);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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