RedM Natives

_0x491439AEF410A2FC

Hash0x491439AEF410A2FC
Runtime nameN_0x491439aef410a2fc
NamespaceOBJECT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x491439AEF410A2FC(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0x491439aef410a2fc(p0)

-- always works, by hash
Citizen.InvokeNative(0x491439AEF410A2FC, p0)
JavaScript and C#
JavaScript
N_0x491439aef410a2fc(p0);

// by hash
Citizen.invokeNative('0x491439AEF410A2FC', p0);
C#
Function.Call((Hash)0x491439AEF410A2FC, p0);
  • This native has no known name, so the runtime exposes it only as N_0x491439aef410a2fc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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