RedM Natives

_0xFA99E8E575F2FEF8

Hash0xFA99E8E575F2FEF8
Runtime nameN_0xfa99e8e575f2fef8
NamespaceOBJECT
SideClient
NameHash only
Docs
Since build1436

Signature

Any _0xFA99E8E575F2FEF8(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = N_0xfa99e8e575f2fef8(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFA99E8E575F2FEF8, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xfa99e8e575f2fef8(p0);

// by hash
const retval = Citizen.invokeNative('0xFA99E8E575F2FEF8', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFA99E8E575F2FEF8, p0);
  • This native has no known name, so the runtime exposes it only as N_0xfa99e8e575f2fef8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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