RedM Natives

GET_OBJECT_FRAGMENT_DAMAGE_HEALTH

Hash0xB6FBFD079B8D0596
Runtime nameGetObjectFragmentDamageHealth
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB6FBFD079B8D0596

Signature

float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH(Any p0, BOOL p1);

Parameters

NameTypeDescription
p0Any—
p1BOOL—

Returns float

Usage

Lua
local retval = GetObjectFragmentDamageHealth(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB6FBFD079B8D0596, p0, p1, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetObjectFragmentDamageHealth(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xB6FBFD079B8D0596', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xB6FBFD079B8D0596, p0, p1);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.