RedM Natives

SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN

Hash0x406137F8EF90EAF5
Runtime nameSetActivateObjectPhysicsAsSoonAsItIsUnfrozen
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x406137F8EF90EAF5

Signature

void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN(Object object, BOOL toggle);

Parameters

NameTypeDescription
objectObject—
toggleBOOL—

Returns void

Usage

Lua
SetActivateObjectPhysicsAsSoonAsItIsUnfrozen(object, toggle)

-- always works, by hash
Citizen.InvokeNative(0x406137F8EF90EAF5, object, toggle)
JavaScript and C#
JavaScript
SetActivateObjectPhysicsAsSoonAsItIsUnfrozen(object, toggle);

// by hash
Citizen.invokeNative('0x406137F8EF90EAF5', object, toggle);
C#
Function.Call((Hash)0x406137F8EF90EAF5, object, toggle);

Sources

alloc8or RDR3 NativeDB

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