CREATE_PICKUP
Hash
0xFBA08C503DD5FA58Runtime name
CreatePickupNamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xFBA08C503DD5FA58Signature
Pickup CREATE_PICKUP(Hash pickupHash, float x, float y, float z, int flags, int p5, BOOL p6, Hash modelHash, int p8, float p9, Any p10);Parameters
| Name | Type | Description |
|---|---|---|
pickupHash | Hash | — |
x | float | — |
y | float | — |
z | float | — |
flags | int | — |
p5 | int | — |
p6 | BOOL | — |
modelHash | Hash | — |
p8 | int | — |
p9 | float | — |
p10 | Any | — |
Returns Pickup
Description
https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/Placement%20Flags
https://github.com/femga/rdr3_discoveries/blob/master/objects/pickup_list.lua
Usage
local retval = CreatePickup(pickupHash, x, y, z, flags, p5, p6, modelHash, p8, p9, p10)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFBA08C503DD5FA58, pickupHash, x, y, z, flags, p5, p6, modelHash, p8, p9, p10, Citizen.ResultAsInteger())JavaScript and C#
const retval = CreatePickup(pickupHash, x, y, z, flags, p5, p6, modelHash, p8, p9, p10);
// by hash
const retval = Citizen.invokeNative('0xFBA08C503DD5FA58', pickupHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, flags, p5, p6, modelHash, p8, p9 + 0.0000001, p10, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xFBA08C503DD5FA58, pickupHash, x, y, z, flags, p5, p6, modelHash, p8, p9, p10);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Enums and flags
- Placement Flags 24 values
Sources
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