RedM Natives

CREATE_PICKUP

Hash0xFBA08C503DD5FA58
Runtime nameCreatePickup
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xFBA08C503DD5FA58

Signature

Pickup CREATE_PICKUP(Hash pickupHash, float x, float y, float z, int flags, int p5, BOOL p6, Hash modelHash, int p8, float p9, Any p10);

Parameters

NameTypeDescription
pickupHashHash—
xfloat—
yfloat—
zfloat—
flagsint—
p5int—
p6BOOL—
modelHashHash—
p8int—
p9float—
p10Any—

Returns Pickup

Description

https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/Placement%20Flags
https://github.com/femga/rdr3_discoveries/blob/master/objects/pickup_list.lua

Usage

Lua
local retval = CreatePickup(pickupHash, x, y, z, flags, p5, p6, modelHash, p8, p9, p10)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFBA08C503DD5FA58, pickupHash, x, y, z, flags, p5, p6, modelHash, p8, p9, p10, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreatePickup(pickupHash, x, y, z, flags, p5, p6, modelHash, p8, p9, p10);

// by hash
const retval = Citizen.invokeNative('0xFBA08C503DD5FA58', pickupHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, flags, p5, p6, modelHash, p8, p9 + 0.0000001, p10, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFBA08C503DD5FA58, pickupHash, x, y, z, flags, p5, p6, modelHash, p8, p9, p10);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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