_SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY
_SET_FORCE* - _SET_LOCAL*
Hash
0xD503D6F0986D58BCRuntime name
SetObjectPromptNameFromGxtEntryNamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY(Object object, Hash name);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
name | Hash | — |
Returns void
Description
_SET_FORCE* - _SET_LOCAL*
Not official native name
Usage
SetObjectPromptNameFromGxtEntry(object, name)
-- always works, by hash
Citizen.InvokeNative(0xD503D6F0986D58BC, object, name)JavaScript and C#
SetObjectPromptNameFromGxtEntry(object, name);
// by hash
Citizen.invokeNative('0xD503D6F0986D58BC', object, name);Function.Call((Hash)0xD503D6F0986D58BC, object, name);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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