RedM Natives

_0x250EBB11E81A10BE

Hash0x250EBB11E81A10BE
Runtime nameN_0x250ebb11e81a10be
NamespaceOBJECT
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x250EBB11E81A10BE(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = N_0x250ebb11e81a10be(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x250EBB11E81A10BE, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x250ebb11e81a10be(p0);

// by hash
const retval = Citizen.invokeNative('0x250EBB11E81A10BE', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x250EBB11E81A10BE, p0);
  • This native has no known name, so the runtime exposes it only as N_0x250ebb11e81a10be (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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