SET_OBJECT_TINT_INDEX
Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
Hash
0x971DA0055324D033Runtime name
SetObjectTintIndexNamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x971DA0055324D033Signature
void SET_OBJECT_TINT_INDEX(Object object, int textureVariation);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
textureVariation | int | — |
Returns void
Description
Alt name: _SET_OBJECT_TINT
Old name: _SET_OBJECT_TEXTURE_VARIATION
Usage
SetObjectTintIndex(object, textureVariation)
-- always works, by hash
Citizen.InvokeNative(0x971DA0055324D033, object, textureVariation)JavaScript and C#
SetObjectTintIndex(object, textureVariation);
// by hash
Citizen.invokeNative('0x971DA0055324D033', object, textureVariation);Function.Call((Hash)0x971DA0055324D033, object, textureVariation);Sources
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