RedM Natives

SET_OBJECT_TINT_INDEX

Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION

Hash0x971DA0055324D033
Runtime nameSetObjectTintIndex
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x971DA0055324D033

Signature

void SET_OBJECT_TINT_INDEX(Object object, int textureVariation);

Parameters

NameTypeDescription
objectObject—
textureVariationint—

Returns void

Description

Alt name: _SET_OBJECT_TINT

Old name: _SET_OBJECT_TEXTURE_VARIATION

Usage

Lua
SetObjectTintIndex(object, textureVariation)

-- always works, by hash
Citizen.InvokeNative(0x971DA0055324D033, object, textureVariation)
JavaScript and C#
JavaScript
SetObjectTintIndex(object, textureVariation);

// by hash
Citizen.invokeNative('0x971DA0055324D033', object, textureVariation);
C#
Function.Call((Hash)0x971DA0055324D033, object, textureVariation);

Sources

alloc8or RDR3 NativeDB

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