RedM Natives

_IS_DOOR_REGISTERED_WITH_NETWORK

Hash0xB5DED7B65C604FDF
Runtime nameIsDoorRegisteredWithNetwork
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_DOOR_REGISTERED_WITH_NETWORK(Hash doorHash);

Parameters

NameTypeDescription
doorHashHash—

Returns BOOL

Usage

Lua
local retval = IsDoorRegisteredWithNetwork(doorHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB5DED7B65C604FDF, doorHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsDoorRegisteredWithNetwork(doorHash);

// by hash
const retval = Citizen.invokeNative('0xB5DED7B65C604FDF', doorHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB5DED7B65C604FDF, doorHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.