RedM Natives

CREATE_PORTABLE_PICKUP

Hash0x2EAF1FDB2FB55698
Runtime nameCreatePortablePickup
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x2EAF1FDB2FB55698

Signature

Object CREATE_PORTABLE_PICKUP(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash);

Parameters

NameTypeDescription
pickupHashHash—
xfloat—
yfloat—
zfloat—
placeOnGroundBOOL—
modelHashHash—

Returns Object

Usage

Lua
local retval = CreatePortablePickup(pickupHash, x, y, z, placeOnGround, modelHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2EAF1FDB2FB55698, pickupHash, x, y, z, placeOnGround, modelHash, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreatePortablePickup(pickupHash, x, y, z, placeOnGround, modelHash);

// by hash
const retval = Citizen.invokeNative('0x2EAF1FDB2FB55698', pickupHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, placeOnGround, modelHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x2EAF1FDB2FB55698, pickupHash, x, y, z, placeOnGround, modelHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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