_SET_OBJECT_BURN_LEVEL
Hash
0x2797C633DCDBBAC5Runtime name
SetObjectBurnLevelNamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_OBJECT_BURN_LEVEL(Object object, float burnLevel, BOOL affectAsh);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
burnLevel | float | — |
affectAsh | BOOL | — |
Returns void
Description
Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
Usage
SetObjectBurnLevel(object, burnLevel, affectAsh)
-- always works, by hash
Citizen.InvokeNative(0x2797C633DCDBBAC5, object, burnLevel, affectAsh)JavaScript and C#
SetObjectBurnLevel(object, burnLevel, affectAsh);
// by hash
Citizen.invokeNative('0x2797C633DCDBBAC5', object, burnLevel + 0.0000001, affectAsh);Function.Call((Hash)0x2797C633DCDBBAC5, object, burnLevel, affectAsh);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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