DOES_RAYFIRE_MAP_OBJECT_EXIST
Hash
0x52AF537A0C5B8AADRuntime name
DoesRayfireMapObjectExistNamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x52AF537A0C5B8AADSignature
BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST(Object object);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
Returns BOOL
Usage
local retval = DoesRayfireMapObjectExist(object)
-- always works, by hash
local retval = Citizen.InvokeNative(0x52AF537A0C5B8AAD, object, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = DoesRayfireMapObjectExist(object);
// by hash
const retval = Citizen.invokeNative('0x52AF537A0C5B8AAD', object, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x52AF537A0C5B8AAD, object);Sources
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