RedM Natives

DOES_RAYFIRE_MAP_OBJECT_EXIST

Hash0x52AF537A0C5B8AAD
Runtime nameDoesRayfireMapObjectExist
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x52AF537A0C5B8AAD

Signature

BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST(Object object);

Parameters

NameTypeDescription
objectObject—

Returns BOOL

Usage

Lua
local retval = DoesRayfireMapObjectExist(object)

-- always works, by hash
local retval = Citizen.InvokeNative(0x52AF537A0C5B8AAD, object, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesRayfireMapObjectExist(object);

// by hash
const retval = Citizen.invokeNative('0x52AF537A0C5B8AAD', object, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x52AF537A0C5B8AAD, object);

Sources

alloc8or RDR3 NativeDB

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