RedM Natives

SET_PICKUP_PARTICLE_FX_SPAWN

Hash0xEB9740A38FD6D634
Runtime nameSetPickupParticleFxSpawn
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_PICKUP_PARTICLE_FX_SPAWN(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
SetPickupParticleFxSpawn(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xEB9740A38FD6D634, p0, p1)
JavaScript and C#
JavaScript
SetPickupParticleFxSpawn(p0, p1);

// by hash
Citizen.invokeNative('0xEB9740A38FD6D634', p0, p1);
C#
Function.Call((Hash)0xEB9740A38FD6D634, p0, p1);

Sources

alloc8or RDR3 NativeDB

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