RedM Natives

_SET_LIGHT_TRANSLUCENCY_FOR_OBJECT

Hash0x63E39F09310F481F
Runtime nameSetLightTranslucencyForObject
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT(Object object, float value);

Parameters

NameTypeDescription
objectObject—
valuefloat—

Returns void

Description

Params: value = 0.0 - 586.67 (?)

Usage

Lua
SetLightTranslucencyForObject(object, value)

-- always works, by hash
Citizen.InvokeNative(0x63E39F09310F481F, object, value)
JavaScript and C#
JavaScript
SetLightTranslucencyForObject(object, value);

// by hash
Citizen.invokeNative('0x63E39F09310F481F', object, value + 0.0000001);
C#
Function.Call((Hash)0x63E39F09310F481F, object, value);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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