RedM Natives

_SET_NOT_JUMPABLE_BY_HORSE

Sets object as not jumpable by horse.

Hash0xE1C708BA4885796B
Runtime nameSetNotJumpableByHorse
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_NOT_JUMPABLE_BY_HORSE(Object object, BOOL p1);

Parameters

NameTypeDescription
objectObject—
p1BOOL—

Returns void

Description

Sets object as not jumpable by horse.

Usage

Lua
SetNotJumpableByHorse(object, p1)

-- always works, by hash
Citizen.InvokeNative(0xE1C708BA4885796B, object, p1)
JavaScript and C#
JavaScript
SetNotJumpableByHorse(object, p1);

// by hash
Citizen.invokeNative('0xE1C708BA4885796B', object, p1);
C#
Function.Call((Hash)0xE1C708BA4885796B, object, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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