_SET_OBJECT_PROMPT_NAME
_SET_FORCE* - _SET_LOCAL*
Hash
0xAEE6C800E124CFE1Runtime name
SetObjectPromptNameNamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_OBJECT_PROMPT_NAME(Object object, const char* name);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
name | const char* | — |
Returns void
Description
_SET_FORCE* - _SET_LOCAL*
Not official native name
Usage
SetObjectPromptName(object, name)
-- always works, by hash
Citizen.InvokeNative(0xAEE6C800E124CFE1, object, name)JavaScript and C#
SetObjectPromptName(object, name);
// by hash
Citizen.invokeNative('0xAEE6C800E124CFE1', object, name);Function.Call((Hash)0xAEE6C800E124CFE1, object, name);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.