_SET_OBJECT_BURN_SPEED
p2 is usually the same as speed parameter
Hash
0x646564A3B7DF68F8Runtime name
SetObjectBurnSpeedNamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_OBJECT_BURN_SPEED(Object object, float speed, float p2);Parameters
| Name | Type | Description |
|---|---|---|
object | Object | — |
speed | float | — |
p2 | float | — |
Returns void
Description
p2 is usually the same as speed parameter
Usage
SetObjectBurnSpeed(object, speed, p2)
-- always works, by hash
Citizen.InvokeNative(0x646564A3B7DF68F8, object, speed, p2)JavaScript and C#
SetObjectBurnSpeed(object, speed, p2);
// by hash
Citizen.invokeNative('0x646564A3B7DF68F8', object, speed + 0.0000001, p2 + 0.0000001);Function.Call((Hash)0x646564A3B7DF68F8, object, speed, p2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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