RedM Natives

_SET_OBJECT_BURN_SPEED

p2 is usually the same as speed parameter

Hash0x646564A3B7DF68F8
Runtime nameSetObjectBurnSpeed
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_OBJECT_BURN_SPEED(Object object, float speed, float p2);

Parameters

NameTypeDescription
objectObject—
speedfloat—
p2float—

Returns void

Description

p2 is usually the same as speed parameter

Usage

Lua
SetObjectBurnSpeed(object, speed, p2)

-- always works, by hash
Citizen.InvokeNative(0x646564A3B7DF68F8, object, speed, p2)
JavaScript and C#
JavaScript
SetObjectBurnSpeed(object, speed, p2);

// by hash
Citizen.invokeNative('0x646564A3B7DF68F8', object, speed + 0.0000001, p2 + 0.0000001);
C#
Function.Call((Hash)0x646564A3B7DF68F8, object, speed, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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