_0x7F458B543006C8FE
something to do with doors lockdown when navmesh is swapping?
Hash
0x7F458B543006C8FERuntime name
N_0x7f458b543006c8feNamespaceOBJECT
SideClient
NameHash only
Docs
Since build1207
Signature
void _0x7F458B543006C8FE(Any p0, Any p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any | — |
Returns void
Description
something to do with doors lockdown when navmesh is swapping? UPDATE_WORLD_STATE, seems to be for locking something
Usage
N_0x7f458b543006c8fe(p0, p1)
-- always works, by hash
Citizen.InvokeNative(0x7F458B543006C8FE, p0, p1)JavaScript and C#
N_0x7f458b543006c8fe(p0, p1);
// by hash
Citizen.invokeNative('0x7F458B543006C8FE', p0, p1);Function.Call((Hash)0x7F458B543006C8FE, p0, p1);- This native has no known name, so the runtime exposes it only as
N_0x7f458b543006c8fe(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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