RedM Natives

CREATE_OBJECT_SKELETON

Hash0xB6CBD40F8EA69E8A
Runtime nameCreateObjectSkeleton
NamespaceOBJECT
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL CREATE_OBJECT_SKELETON(Object object);

Parameters

NameTypeDescription
objectObject—

Returns BOOL

Usage

Lua
local retval = CreateObjectSkeleton(object)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB6CBD40F8EA69E8A, object, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = CreateObjectSkeleton(object);

// by hash
const retval = Citizen.invokeNative('0xB6CBD40F8EA69E8A', object, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB6CBD40F8EA69E8A, object);

Sources

alloc8or RDR3 NativeDB

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