RedM Natives

_SET_OBJECT_KICKABLE

Hash0xB7017DA4D498269F
Runtime nameSetObjectKickable
NamespaceOBJECT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_OBJECT_KICKABLE(Object object, BOOL kickable);

Parameters

NameTypeDescription
objectObject—
kickableBOOL—

Returns void

Usage

Lua
SetObjectKickable(object, kickable)

-- always works, by hash
Citizen.InvokeNative(0xB7017DA4D498269F, object, kickable)
JavaScript and C#
JavaScript
SetObjectKickable(object, kickable);

// by hash
Citizen.invokeNative('0xB7017DA4D498269F', object, kickable);
C#
Function.Call((Hash)0xB7017DA4D498269F, object, kickable);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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