RedM Natives

_FORCE_REST_SCENARIO

Hash0xE5A3DD2FF84E1A4B
Runtime nameForceRestScenario
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1232

Signature

void _FORCE_REST_SCENARIO(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Usage

Lua
ForceRestScenario(toggle)

-- always works, by hash
Citizen.InvokeNative(0xE5A3DD2FF84E1A4B, toggle)
JavaScript and C#
JavaScript
ForceRestScenario(toggle);

// by hash
Citizen.invokeNative('0xE5A3DD2FF84E1A4B', toggle);
C#
Function.Call((Hash)0xE5A3DD2FF84E1A4B, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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