_FORCE_REST_SCENARIO
Hash
0xE5A3DD2FF84E1A4BRuntime name
ForceRestScenarioNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1232
Signature
void _FORCE_REST_SCENARIO(BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
toggle | BOOL | — |
Returns void
Usage
ForceRestScenario(toggle)
-- always works, by hash
Citizen.InvokeNative(0xE5A3DD2FF84E1A4B, toggle)JavaScript and C#
ForceRestScenario(toggle);
// by hash
Citizen.invokeNative('0xE5A3DD2FF84E1A4B', toggle);Function.Call((Hash)0xE5A3DD2FF84E1A4B, toggle);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.