_SET_SPECIAL_ABILITY_ACTIVATION_COST
Hash
0xAE4BCC79C587EBBFRuntime name
SetSpecialAbilityActivationCostNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_SPECIAL_ABILITY_ACTIVATION_COST(Player player, float activationCost, int p2);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
activationCost | float | — |
p2 | int | — |
Returns void
Usage
SetSpecialAbilityActivationCost(player, activationCost, p2)
-- always works, by hash
Citizen.InvokeNative(0xAE4BCC79C587EBBF, player, activationCost, p2)JavaScript and C#
SetSpecialAbilityActivationCost(player, activationCost, p2);
// by hash
Citizen.invokeNative('0xAE4BCC79C587EBBF', player, activationCost + 0.0000001, p2);Function.Call((Hash)0xAE4BCC79C587EBBF, player, activationCost, p2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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