RedM Natives

_SET_SPECIAL_ABILITY_ACTIVATION_COST

Hash0xAE4BCC79C587EBBF
Runtime nameSetSpecialAbilityActivationCost
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_SPECIAL_ABILITY_ACTIVATION_COST(Player player, float activationCost, int p2);

Parameters

NameTypeDescription
playerPlayer—
activationCostfloat—
p2int—

Returns void

Usage

Lua
SetSpecialAbilityActivationCost(player, activationCost, p2)

-- always works, by hash
Citizen.InvokeNative(0xAE4BCC79C587EBBF, player, activationCost, p2)
JavaScript and C#
JavaScript
SetSpecialAbilityActivationCost(player, activationCost, p2);

// by hash
Citizen.invokeNative('0xAE4BCC79C587EBBF', player, activationCost + 0.0000001, p2);
C#
Function.Call((Hash)0xAE4BCC79C587EBBF, player, activationCost, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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