RedM Natives

_SET_DEADEYE_ABILITY_DEPLETION_DELAY

Only used in R* SP Script short_update

Hash0x870634493CB4372C
Runtime nameSetDeadeyeAbilityDepletionDelay
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_DEADEYE_ABILITY_DEPLETION_DELAY(Player player, float delay);

Parameters

NameTypeDescription
playerPlayer—
delayfloat—

Returns void

Description

Only used in R* SP Script short_update

Usage

Lua
SetDeadeyeAbilityDepletionDelay(player, delay)

-- always works, by hash
Citizen.InvokeNative(0x870634493CB4372C, player, delay)
JavaScript and C#
JavaScript
SetDeadeyeAbilityDepletionDelay(player, delay);

// by hash
Citizen.invokeNative('0x870634493CB4372C', player, delay + 0.0000001);
C#
Function.Call((Hash)0x870634493CB4372C, player, delay);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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