RedM Natives

_SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED

Hash0xC0B21F235C02139C
Runtime nameSpecialAbilitySetEagleEyeDisabled
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Usage

Lua
SpecialAbilitySetEagleEyeDisabled(player)

-- always works, by hash
Citizen.InvokeNative(0xC0B21F235C02139C, player)
JavaScript and C#
JavaScript
SpecialAbilitySetEagleEyeDisabled(player);

// by hash
Citizen.invokeNative('0xC0B21F235C02139C', player);
C#
Function.Call((Hash)0xC0B21F235C02139C, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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