RedM Natives

_0xF4CB347D7B5EB0FD

Hash0xF4CB347D7B5EB0FD
Runtime nameN_0xf4cb347d7b5eb0fd
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xF4CB347D7B5EB0FD();

Returns Any

Usage

Lua
local retval = N_0xf4cb347d7b5eb0fd()

-- always works, by hash
local retval = Citizen.InvokeNative(0xF4CB347D7B5EB0FD, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xf4cb347d7b5eb0fd();

// by hash
const retval = Citizen.invokeNative('0xF4CB347D7B5EB0FD', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF4CB347D7B5EB0FD);
  • This native has no known name, so the runtime exposes it only as N_0xf4cb347d7b5eb0fd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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