_GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI
Hash
0x2E78D822208E740ARuntime name
GetAiPlayerDefenseModifierAgainstAiNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns float
Usage
local retval = GetAiPlayerDefenseModifierAgainstAi(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x2E78D822208E740A, player, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetAiPlayerDefenseModifierAgainstAi(player);
// by hash
const retval = Citizen.invokeNative('0x2E78D822208E740A', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x2E78D822208E740A, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AISets Player's Defense against AI modifier
Sources
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