RedM Natives

_GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI

Hash0x2E78D822208E740A
Runtime nameGetAiPlayerDefenseModifierAgainstAi
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns float

Usage

Lua
local retval = GetAiPlayerDefenseModifierAgainstAi(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2E78D822208E740A, player, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetAiPlayerDefenseModifierAgainstAi(player);

// by hash
const retval = Citizen.invokeNative('0x2E78D822208E740A', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x2E78D822208E740A, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.