RedM Natives

_0x57028FD99886F6F9

_IS_PLAYER_D* - _IS_PLAYER_F*

Hash0x57028FD99886F6F9
Runtime nameN_0x57028fd99886f6f9
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1232

Signature

BOOL _0x57028FD99886F6F9();

Returns BOOL

Description

_IS_PLAYER_D* - _IS_PLAYER_F*

Usage

Lua
local retval = N_0x57028fd99886f6f9()

-- always works, by hash
local retval = Citizen.InvokeNative(0x57028FD99886F6F9, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x57028fd99886f6f9();

// by hash
const retval = Citizen.invokeNative('0x57028FD99886F6F9', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x57028FD99886F6F9);
  • This native has no known name, so the runtime exposes it only as N_0x57028fd99886f6f9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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