_SET_PLAYER_MANAGE_BUFF_SUPER_JUMP
Hash
0x292F0B6EDC82E3A4Runtime name
SetPlayerManageBuffSuperJumpNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP(Player player, float p1);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
p1 | float | — |
Returns void
Usage
SetPlayerManageBuffSuperJump(player, p1)
-- always works, by hash
Citizen.InvokeNative(0x292F0B6EDC82E3A4, player, p1)JavaScript and C#
SetPlayerManageBuffSuperJump(player, p1);
// by hash
Citizen.invokeNative('0x292F0B6EDC82E3A4', player, p1 + 0.0000001);Function.Call((Hash)0x292F0B6EDC82E3A4, player, p1);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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