_EAGLE_EYE_REMOVE_PARTICLE_FX_FROM_ENTITY
Clears yellow indicator particle effects from given entity.
Hash
0xDC5E09D012D759C4Runtime name
EagleEyeRemoveParticleFxFromEntityNamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
_EAGLE_EYE_REMOVE_PARTICLE_EFFECT_FROM_ENTITYSignature
void _EAGLE_EYE_REMOVE_PARTICLE_FX_FROM_ENTITY(Entity entity1, Entity entity2, int p2);Parameters
| Name | Type | Description |
|---|---|---|
entity1 | Entity | — |
entity2 | Entity | — |
p2 | int | — |
Returns void
Description
Clears yellow indicator particle effects from given entity.
Remove yellow particle from the entity when it was set using `0x6ECFC621A168424C`
entity: entity to remove yellow particles
entity2: same entity as entity
p2: always 0
Usage
EagleEyeRemoveParticleFxFromEntity(entity1, entity2, p2)
-- always works, by hash
Citizen.InvokeNative(0xDC5E09D012D759C4, entity1, entity2, p2)JavaScript and C#
EagleEyeRemoveParticleFxFromEntity(entity1, entity2, p2);
// by hash
Citizen.invokeNative('0xDC5E09D012D759C4', entity1, entity2, p2);Function.Call((Hash)0xDC5E09D012D759C4, entity1, entity2, p2);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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