RedM Natives

_EAGLE_EYE_REMOVE_PARTICLE_FX_FROM_ENTITY

Clears yellow indicator particle effects from given entity.

Hash0xDC5E09D012D759C4
Runtime nameEagleEyeRemoveParticleFxFromEntity
NamespacePLAYER
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_EAGLE_EYE_REMOVE_PARTICLE_EFFECT_FROM_ENTITY

Signature

void _EAGLE_EYE_REMOVE_PARTICLE_FX_FROM_ENTITY(Entity entity1, Entity entity2, int p2);

Parameters

NameTypeDescription
entity1Entity—
entity2Entity—
p2int—

Returns void

Description

alloc8or RDR3 NativeDB

Clears yellow indicator particle effects from given entity.

VORPCORE RDR3natives

Remove yellow particle from the entity when it was set using `0x6ECFC621A168424C`
entity: entity to remove yellow particles
entity2: same entity as entity
p2: always 0

Usage

Lua
EagleEyeRemoveParticleFxFromEntity(entity1, entity2, p2)

-- always works, by hash
Citizen.InvokeNative(0xDC5E09D012D759C4, entity1, entity2, p2)
JavaScript and C#
JavaScript
EagleEyeRemoveParticleFxFromEntity(entity1, entity2, p2);

// by hash
Citizen.invokeNative('0xDC5E09D012D759C4', entity1, entity2, p2);
C#
Function.Call((Hash)0xDC5E09D012D759C4, entity1, entity2, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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