RedM Natives

_0xA54000D4BFD90BDE

Hash0xA54000D4BFD90BDE
Runtime nameN_0xa54000d4bfd90bde
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xA54000D4BFD90BDE(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = N_0xa54000d4bfd90bde(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA54000D4BFD90BDE, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xa54000d4bfd90bde(p0);

// by hash
const retval = Citizen.invokeNative('0xA54000D4BFD90BDE', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA54000D4BFD90BDE, p0);
  • This native has no known name, so the runtime exposes it only as N_0xa54000d4bfd90bde (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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