RedM Natives

_0x818241B3EDA84191

_SET_PLAYER_DAMAGE_* - _SET_PLAYER_DEFENSE_*

Hash0x818241B3EDA84191
Runtime nameN_0x818241b3eda84191
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x818241B3EDA84191(Player player, BOOL p1);

Parameters

NameTypeDescription
playerPlayer—
p1BOOL—

Returns void

Description

_SET_PLAYER_DAMAGE_* - _SET_PLAYER_DEFENSE_*

Usage

Lua
N_0x818241b3eda84191(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x818241B3EDA84191, player, p1)
JavaScript and C#
JavaScript
N_0x818241b3eda84191(player, p1);

// by hash
Citizen.invokeNative('0x818241B3EDA84191', player, p1);
C#
Function.Call((Hash)0x818241B3EDA84191, player, p1);
  • This native has no known name, so the runtime exposes it only as N_0x818241b3eda84191 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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