RedM Natives

_0x3ACAC8832E77BC93

Used in script function INIT_DEADEYE_SLOWDOWN

Hash0x3ACAC8832E77BC93
Runtime nameN_0x3acac8832e77bc93
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x3ACAC8832E77BC93(Player player, BOOL p1);

Parameters

NameTypeDescription
playerPlayer—
p1BOOL—

Returns void

Description

Used in script function INIT_DEADEYE_SLOWDOWN

Usage

Lua
N_0x3acac8832e77bc93(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x3ACAC8832E77BC93, player, p1)
JavaScript and C#
JavaScript
N_0x3acac8832e77bc93(player, p1);

// by hash
Citizen.invokeNative('0x3ACAC8832E77BC93', player, p1);
C#
Function.Call((Hash)0x3ACAC8832E77BC93, player, p1);
  • This native has no known name, so the runtime exposes it only as N_0x3acac8832e77bc93 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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