RedM Natives

_0x497A18F8F88AA9D8

Hash0x497A18F8F88AA9D8
Runtime nameN_0x497a18f8f88aa9d8
NamespacePLAYER
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x497A18F8F88AA9D8();

Returns void

Usage

Lua
N_0x497a18f8f88aa9d8()

-- always works, by hash
Citizen.InvokeNative(0x497A18F8F88AA9D8)
JavaScript and C#
JavaScript
N_0x497a18f8f88aa9d8();

// by hash
Citizen.invokeNative('0x497A18F8F88AA9D8');
C#
Function.Call((Hash)0x497A18F8F88AA9D8);
  • This native has no known name, so the runtime exposes it only as N_0x497a18f8f88aa9d8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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